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Role: UX Designer
Responsibilities: User stories, app flow diagrams, wireframes, interactive prototypes, copy, thematic definition, in game UI and sprite sheet implementation
Description: Runes Reforged was a 2 year project and one of the largest and most ambitious features undertaken in League of Legends to date. Replacing the old runes pregame system, Runes Reforged touches every facet of the gameplay and user interface. We sought to create a truly customized experience where players could enhance their champions to match their playstyles without being overwhelmed. Players surveyed globally rated the user interface a 4.0/5 and strongly agreed that the new system is more intuitive and fun.
I was the sole UX designer for the project and worked with game designers, a product lead, artists and engineers.
For this project, I was directly responsible for interaction patterns and iterating and testing designs globally to hit our experiential goals. I also handled implementation of the in game UI components via scripting and sprite sheets as well as crafting the new player experience for Runes Reforged.
I was also involved in product decision making across many disciplines, including game design, VFX art and player communications, with the ultimate goal of creating a satisfying holistic player experience.
Role: UX Designer
Responsibilities: User stories, app flow diagrams, wireframes, interactive prototypes, copy, thematic definition, in game UI and sprite sheet implementation
Description: Runes Reforged was a 2 year project and one of the largest and most ambitious features undertaken in League of Legends to date. Replacing the old runes pregame system, Runes Reforged touches every facet of the gameplay and user interface. We sought to create a truly customized experience where players could enhance their champions to match their playstyles without being overwhelmed. Players surveyed globally rated the user interface a 4.0/5 and strongly agreed that the new system is more intuitive and fun.
I was the sole UX designer for the project and worked with game designers, a product lead, artists and engineers.
For this project, I was directly responsible for interaction patterns and iterating and testing designs globally to hit our experiential goals. I also handled implementation of the in game UI components via scripting and sprite sheets as well as crafting the new player experience for Runes Reforged.
I was also involved in product decision making across many disciplines, including game design, VFX art and player communications, with the ultimate goal of creating a satisfying holistic player experience.