Professional 
Experience

Bungie

UXUI Lead

August 2023 - Present

  • Working directly with the Game Director to uphold the vision of the game by deeply understanding its product needs and player needs

  • Building a full UI/UX team, including hiring, developing milestones, and guiding team members

  • Collaborating with other Design Leads to develop a UI that supports the gameplay, social, and economy systems

  • Collaborating with the Art Director to define the look and feel of the user interface

  • Managing managers

  • Driving alignment on UI/UX vision to cross-functional teammates by delivering functional wireframe specs, user flow diagrams, information architecture, interactive prototypes, etc.

  • Partnering with Analytics and User Research teams to build development roadmaps that include usability validation at scale

Epic Games

UXUI Director

March 2021 - August 2023

  • Lead and grew a multidisciplinary team of ~26 people working on the Player Investment UXUI vertical (incl. monetization, events and quests) for Fortnite, shipping features big and small every month

  • Fostered a diverse, inclusive and close knit team culture

  • Directly managed and mentored 5 designers, from junior to senior

  • Worked with collaborative partners to determine product strategy and roadmap

  • Cooperated with other verticals to ensure great communication happened, created consistency across Fortnite and built strong cross-team relationships

  • Stepped up to produce UX design work when needed such as competitive analyses, information architectures, content strategies, user stories, journey maps, wireframes, interactive prototypes, UX documentation and accessibility standards

Wayfair

 Product Design Lead

February 2020 - March 2021

  • Collaborated with product managers, developers, content strategists, user researchers, and other designers to execute design concepts that delivered on brand goals, business goals, and were technically feasible to implement

  • Utilized design thinking principles to build engaging customer experiences that solve goals with elegant simplicity

  • Conceptualized and created pixel-perfect design mockups from sketches, wireframes, and other UX deliverables that represented my design thinking capabilities

Google

Interaction Designer

April 2018 - December 2019

  • Defined user journeys with storyboards and presentations, low- and high-fidelity mocks, detailed interaction specs, and prototypes.

  • Framed problems and aligned a diverse audience of stakeholders, helping them to envision product strategy and opportunities.

  • Raised the bar for product quality by advocating for user centered product roadmaps, investments in last-mile refinement and polish, and research insights

Riot Games

Experience Designer

January 2015 - April 2018

  • Helped facilitate the UX design process within cross-functional teams to solve business goals and player problems

  • Created interface wireframes and user flows, incorporating iterative feedback throughout the development process

  • Collated and interpreted player feedback though A/B testing, surveys and labs to ensure empathetic designs

  • Gathered, understood and codified requirements for various projects with input from teammates and stakeholders

 


Technical Skills

  • Figma

  • Miro

  • Unreal Engine

  • Adobe Creative Suite

  • Sketch

  • InVision

  • Axure

  • Principle

  • Usertesting.com

  • Framer

  • Jira

  • Trello

  • Abstract

  • Autodesk Maya

  • Unity 3D

  • HTML/CSS


Education

Northeastern University

BFA in Digital Art & Game Design