Professional
Experience
Bungie
UXUI Lead
August 2023 - Present
Working directly with the Game Director to uphold the vision of the game by deeply understanding its product needs and player needs
Building a full UI/UX team, including hiring, developing milestones, and guiding team members
Collaborating with other Design Leads to develop a UI that supports the gameplay, social, and economy systems
Collaborating with the Art Director to define the look and feel of the user interface
Managing managers
Driving alignment on UI/UX vision to cross-functional teammates by delivering functional wireframe specs, user flow diagrams, information architecture, interactive prototypes, etc.
Partnering with Analytics and User Research teams to build development roadmaps that include usability validation at scale
Epic Games
UXUI Director
March 2021 - August 2023
Lead and grew a multidisciplinary team of ~26 people working on the Player Investment UXUI vertical (incl. monetization, events and quests) for Fortnite, shipping features big and small every month
Fostered a diverse, inclusive and close knit team culture
Directly managed and mentored 5 designers, from junior to senior
Worked with collaborative partners to determine product strategy and roadmap
Cooperated with other verticals to ensure great communication happened, created consistency across Fortnite and built strong cross-team relationships
Stepped up to produce UX design work when needed such as competitive analyses, information architectures, content strategies, user stories, journey maps, wireframes, interactive prototypes, UX documentation and accessibility standards
Wayfair
Product Design Lead
February 2020 - March 2021
Collaborated with product managers, developers, content strategists, user researchers, and other designers to execute design concepts that delivered on brand goals, business goals, and were technically feasible to implement
Utilized design thinking principles to build engaging customer experiences that solve goals with elegant simplicity
Conceptualized and created pixel-perfect design mockups from sketches, wireframes, and other UX deliverables that represented my design thinking capabilities
Interaction Designer
April 2018 - December 2019
Defined user journeys with storyboards and presentations, low- and high-fidelity mocks, detailed interaction specs, and prototypes.
Framed problems and aligned a diverse audience of stakeholders, helping them to envision product strategy and opportunities.
Raised the bar for product quality by advocating for user centered product roadmaps, investments in last-mile refinement and polish, and research insights
Riot Games
Experience Designer
January 2015 - April 2018
Helped facilitate the UX design process within cross-functional teams to solve business goals and player problems
Created interface wireframes and user flows, incorporating iterative feedback throughout the development process
Collated and interpreted player feedback though A/B testing, surveys and labs to ensure empathetic designs
Gathered, understood and codified requirements for various projects with input from teammates and stakeholders
Technical Skills
Figma
Miro
Unreal Engine
Adobe Creative Suite
Sketch
InVision
Axure
Principle
Usertesting.com
Framer
Jira
Trello
Abstract
Autodesk Maya
Unity 3D
HTML/CSS
Education
Northeastern University
BFA in Digital Art & Game Design